Gameplay: Squad Remote Artillery Vehicles - PlanetSide Universe
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Old 2012-04-27, 09:16 PM   [Ignore Me] #18
Xyntech
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Re: Squad Remote Artillery Vehicles


Just give the artillery high damage and a tiny splash radius, but make it very inaccurate, unable to hit within 10m of the same spot consistently

It would end up being like real artillery barrages, where it helps you deny an area and send the enemy for cover, while rarely actually hitting that many people.

The flip side would be that a target that is currently being lazed could be hit with pinpoint accuracy. This would allow the artillery to home in on a vehicle pad or doorway, or a specific enemy unit, but still be balanced due to the fact that everyone will be able to see that it's being lazed and snipers would be able to target the spotter and end the threat.

Proper use of precision lazing would turn into a high team work affair, with the spotter wanting to laz the target for as short as possible to avoid retaliation.

Maybe artillery could just be a variant for the new Lightning. A big gun that's more powerful like an MBT gun, but unable to fire at low angle trajectories and having a slower rate of fire than MBT's, preventing it from using the powerful artillery piece as a close range tank brawling weapon.
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