Originally Posted by Sobekeus
That is a good thing. There were too many infils in PS1. In PS2 an infil should be a playstyle that isn't as straightforward as grunting. Fallout hacking was fun actually, it made you think... it wasn't just a boring progress bar. And most importantly... gave you a chance to fail utterly. In PS1, the only chance you had to fail was if someone interrupted you.
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There are other ways to balance the number of players choosing the Infiltrator class besides making hacking extremely annoying. It's asinine to intentionally make a class frustrating just so people won't pick it.
Think of the challenging part of Planetside's hacking as getting into position in the first place: approaching the base without being detected, moving silently between the tanks and mines in the courtyard, hacking the outer door and sneaking inside past roaming soldiers, creeping cautiously toward the hack room.
This is the kind of "minigame" I prefer when it comes to hacking, and it works exceedingly well in Planetside's setting.