Leave it up to the devs to decide what's viable and what's not. We, due to a lack of information and technical skill, can't really make those assumptions.
For anyone reading this, including devs, I want to spend my money on skins, don't allow them to be turned off by other players.
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I want to spend my money on skins, and I want to play a game that doesn't feel like TF2 lite with a bunch of clowns running around in a rainbow of colors. I want to play a badass, Empire vs Empire game where it feels like I'm truly a part of a vast war-machine of disciplined and largely uniform troops. But I don't want to deny others access to less than serious skins either. I hope it's obvious which is the more reasonable side in this debate. If you're having trouble figuring it out, it's not the one arguing that players should have things forced upon them just because some want to taunt others and feel like special snowflakes.
Give players options and control. Players dig any kind of control you can give them over the content of their gaming. Create skins that appeal to a wide variety of gamers, but allow those who dislike them to hide them. Do this and you will have a happy playerbase.