Should the Sunderer act as a spawn point? - PlanetSide Universe
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View Poll Results: Sunderer as a spawn point?
Yes 40 36.04%
No 71 63.96%
Voters: 111. You may not vote on this poll

 
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Old 2012-05-07, 04:44 PM   [Ignore Me] #11
kaffis
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Re: Should the Sunderer act as a spawn point?


Originally Posted by IMMentat View Post
more vehicles driving around and less footzegs from hundreds of local spawnpoints please.

Grinding down the opposition with limitless quantities of local spawnpoints was one of the less appealing factors of the geriatric/later planetside1 gameplay. Though this was mostly down to multiple AMS vehicles being hard find, let alone take down once you were getting pressed back inside your own buildings.

I want to see loaded sunderers supported by ground vehicles and aircraft zipping along the continent to take on bases, towers and resource nodes.
Galaxies by their nature are big, obvious and less-common (I assume a foothold/dropship centre will remain a requirement) making them perfect foci for attack and defence.

Keep the battles mobile, the troops on the playing field (instead of tied up in a spawn matrix) and let a well played defence earn itself a breather for wiping out a valuable spawnpoint. Teamwork and co-ordination should be the deciding factors of victory, not unlimited local respawns.
This well-written post sums things up perfectly.

I don't want Sunderers to be spawn points because I'd rather have a Sunderer *loaded up* and rolling to a target than parked outside. In the first case, the Sunderer driver is performing an active delivery duty; he's an active participant in getting the troops to the battle. In the second case, the Sunderer driver is nothing more than an AMS driver -- finding a handy spot to park his vehicle and then leaving it there, or maybe setting up a defense of his parked spawn point. This makes him a passive participant and nothing more than a logistics delivery system that's run and done.
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