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Old 2012-05-09, 01:53 PM   [Ignore Me] #1
Kipper
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Continent Map Design


Just a fleeting thought, how do you design a continent for three teams that's both fair and encourages fighting?

Assuming, for instance - that you can spawn Galaxy in your foothold/home hex, and in a dropship centre, which to be of any signficant advantage in flight times etc, would have to be further away, perhaps toward the centre of the map (so you can launch attacks from there). If it's anywhere BUT the centre, then it favours the empire its closest to.

Also assuming that other main bases carry some advantage; if empires don't have "one each" in their default zone of control, people are going to end up crying that some empires have advantages that the others don't on the map.

This is assuming that the closer the hex is to an empires foothold, the less often it will change hands because there'll be higher empire traffic through there and its more likely to be surrounded by friendly hexes.

So if there can only be one dropship centre, and each faction (to be equal) has to have equal number of main bases in their default zone (even if they are different bases with different but balanced advantages) doesn't that mean that all of the continents will essentially be symmetrical?

Also - if terrain is unique (as we know it is) across the continent, some capture points are just going to be easier to fight on than others, what if some empires feel as though their territory is 'easier' to capture?

How do you design 3-way levels that are fair, but interesting?
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