This thread:
http://www.planetside-universe.com/s...t=41178&page=6
raised the question of whether or not Aircraft are "overpowered".
This makes me want to understand what we mean by overpowered.
Aircraft are obviously inherently powerful in that they are the quickest objects in the game and can ignore terrain and can carry various mission-specific armaments. So an aircraft that encounters a tank without its AA support, or a lone infiltrator moving between bases, or an HA equipped only with a heavy rifle, or an AI Max should expect to win. Seems only fair?
However, a soldier with an AA weapon equipped should, in my opinion, have a 50/50 chance of killing a one-man aircraft in a one to one fight where neither has the jump on the other. So the ground soldier saw the aircraft coming and had a chance to achieve lock-on no later than the aircraft could target him.
Where the resource investment is higher, the reward should be a shortening of the odds in your favour. So a fully manned Galaxy Gunship should usually kill a single AA unit, and more (cheap) AA needs to be fielded to match the (expensive) GG.
Now, I know the dynamics of the real battlefield are much more complex than this, but does the basic idea that every unit should have a hard counter not go a long way to ensuring we all have the most fun in the game?
Thoughts?