Gameplay: Water Bases, Underground Cities, and Airships - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: What happens at PSU, ends up on Google.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-05-14, 06:46 PM   [Ignore Me] #1
Crazyduckling
First Sergeant
 
Water Bases, Underground Cities, and Airships


So, I know there are individual topics on each one of these, but instead of posting the same idea in three different threads, spread across multiple boards, I decided to make a new post here. You can check out the individual posts yourself. Plenty of good ideas.

Currently in the PS2 main forum, there are the ideas of Underground Cities and Water Bases. Airships have been debated in multiple threads. Here are my thoughts the lore behind them in order to successfully implement them:

Underground Cities: Built by the NC while hiding from the TR. These are in caves (not like PS1, get that out of your head now). These areas are almost completely for infantry combat only. Vehicles are able to drive into the cave entrances, but eventually people must get out. There would be a seamless earth --> underground transition. Much of the zone has a new resource when controlled.

Water Bases: These were obviously built by the VS. They were built as a way to get away from the TR in order to continue to study the ancient tech. More than likely this would be a new type of base, which also has control of the new resource as well. Some of these don't have to be completely surrounded by water, but instead have a land bridge or two with most of it on the water to make it more accessible for gameplay.

Airships: These were built by the TR. They have stockpiles of the new resource on these ships. The ships currently only have the ability to hover in one spot due to the on going war, and their brightest engineers have gone to the VS. These are not necessarily giant warships, controlled by outfits or whatever, but instead a giant base in the sky. Something along the size of a current base, but it hovers above the earth. There may need to be a new spawning mechanic in order for the controlling empire to not be OP, as having everyone die, grab a mossie, and fly back up is not cost efficient and a losing strategy. Eventually, they could gain the ability to go to new planets, as the VS could be 'researching' during their occupancy of the ships. Of course, the tech would be leaked to the other empires when such a time came.

All of places are fully contestable by each empire and act as a new base or map. Just because they were built by one empire doesn't mean only that empire can control them. They would serve as a new contestable area to keep gameplay fresh, and an easy way to introduce a new resource.
Crazyduckling is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:47 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.