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Old 2012-05-17, 09:29 PM   [Ignore Me] #11
Red Ketchup
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Re: Totalbiscuit Night Ops Footage!


Here are some random small details I noticed...

0:08 Weapons and vehicles terminals in the middle of nowhere. (At the bottom of a canyon.) May be there for demo purpose?

His Mosquito carries 2 air-to-air missiles and ~400 cannon rounds. Ammo count is in the middle of the cockpit. He uses his last missile at 0:44.

There's a dot moving around the altimeter. At 0:03 it's in the lower right, at 0:42 it's in the upper right. It's not linked to the compass. At 0:45 he does at 270 degrees left turn yet the dot barely moves.

The ring around the speedometer seems to indicate forward speed, it empties when hovering (0:19). For some reason, when he spawns a new Mosquito at 20:00, the ring is flashing instead, and most of the cockpit isn't working either. (No ammo count, no afterburner bar, no flares signal)

The first Magrider seen (the one destroyed with C4) is labeled "Vehicle [1/2]", one of two seats occupied? I think the player using it is getting out and reentering it to man the AA gun, then getting out and re-entering to move the tank, etc.

A "capture meter" appears around capture point icons when looking directly at them. 2:54, 3:01, 3:03... The meter is colored to show which factions has captured the CP.

At 4:56, the jump pad doesn't launch him far enough to reach the other building. He has to use his jump jet. Same thing at 5:19. Strangely, he seems to have less trouble using jump pads as a MAX (8:45) and Heavy Assault (9:16).

At 5:47, 2 out of 4 resources are at 5000. Later, at 10:30 and 21:26, 3 out of 4 are. Possible resource cap value, or just a placeholder? That would also mean a different cap for "blue triangles".

6:25 The icon for the cloak charge is incorrect, it's the same as for the jump jet. The cloak lasts about 10 seconds.

7:20 Ammo count starts flashing when close to 0, no reloading animation yet. (Does a MAX need them?) 7:52 Ammo count becomes red when even closer to zero.

11:03 - 11:10 Capture points' icons are green squares when held by the other factions, they turn to yellow circles when captured.

The "Facility Defended" message that appears at 11:39 is linked to the bars on the left side of the UI. The message appears when the VS bar is filled. This event causes NC to lose capture points A and B.
NC captures point C at 11:55 and the bars reappear.
There's also a symbol or something on the left end of NC's bar. Capture time bonus from the hexes around this one?

13:22 The Heavy Assault's missile launcher shows the distance to the target that it is acquiring/locked on. Is it because it has a minimum and/or maximum ranges?

15:33 Why is that shield perpendicular to the door frame, unlike the other ones? Alpha build bug or infiltrator hack to let anyone through?

22:43 Something weird happens to the sky. A "fast forward" effect because an admin changed the time?
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