Gameplay: Remote-controlled Utility Nanite Engine - PlanetSide Universe
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Old 2012-05-18, 04:43 AM   [Ignore Me] #1
Neurotoxin
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Remote-controlled Utility Nanite Engine


Remote-controlled Utility Nanite Engine (RUNE) is meant to allow soldiers to stealthily complete tasks with a rapidly-modular remote vehicle. However, due to their vulnerability to electronic warfare, any RUNE will deconstruct as soon as a connection with the user is broken.

As it starts off, the RUNE is about 1/3 the size of an unmanned quad, and has 500 Nanite Technology Units (NTU) that it uses for fuel, modifications, and completing tasks. It cannot sustain much damage, just a few anti-infantry bullets can destroy it. It only travels at about 30 KPH (which burns NTU very slowly), and it has simple jumpjets (spacebar to deploy) that consume a slight amount of NTU to let it cross small gaps and get over small obstructions.

For 300 NTU, RUNE can convert to a remote aircraft. The NTU are consumed to rapidly build the modifications, which also lighten the load for the newly-formed aircraft, which travels at around 42 KPH.

For 100 NTU, RUNE can switch to a hacking tool. This allows the user to remotely hack doorways, terminals, turrets, etc. The RUNE can even be used to take over a turret temporarily (drains 1 NTU per second).

Regardless of how much NTU it has left, in any state, RUNE can convert its remaining NTUs into a more volatile substance. This increases the speed of RUNE on land or air, but also renders any other functions inoperable. When detonated by the user, or destroyed from sustaining enough damage, the size and strength of RUNE's explosion is relative to the remaining NTU amount.
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