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View Poll Results: Bases - Walls or Not, movement options
All bases have no walls and jump pads to defensive positions 1 1.45%
All bases have no walls and teleports to defensive positions 1 1.45%
All bases have walls and you walk/lift-tube up 22 31.88%
Some bases have walls and some not 45 65.22%
Voters: 69. You may not vote on this poll

 
 
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Old 2012-05-19, 05:28 AM   [Ignore Me] #1
Mechzz
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Base Design Variety?


I confess to being a bit thrown by how open the current base design is compared to the first base we saw (see below). I also remember when jet packs were revealed thinking "wow! I would love to assault a base with those tall walls using these things!"

The latest base design, seen in TB's video, is entirely lacking in defensive walls. the big tower structures from the picture below have been preserved but the base itself is entirely open and the walls have effectively been replaced by jump pads.


The little boy in me loves the idea of attacking/defending an updated medieval castle with all the defenders lining the walls and getting gradually pushed back to the inner citadel. I would be disappointed to not have that in the game.

I'm pretty much on the fence about jump pads, at least as a one-off on a continent, but I'm interested to see how wide the spread of opinion is on the base design so I've tried to frame some questions to get a sense of the thinking.

I'm going to assume that no towers have walls, so my focus is on understanding what we want from the big bases (bio, tech and amp).

It also seems the new bases are big enough to need a lift to get upstairs, so I'll include that in the "with walls" option.


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