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2012-05-20, 01:17 AM | [Ignore Me] #1 | ||
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Recently, I have become a bit alarmed by the fact that light infantry are able to use C4 type explosives in PS2. In Totalbiscuits video, you see him land behind a tank, and after a brief trouble with the buttons, lays down some explosive and blows it to kingdom come.
Now, what alarms me is the idea of such a speedy aerial infantry unit able to just drop death from above so much. The problem for me beyond this, however, is that C4 SHOULD be that powerful, it is an anti tank satchel charge after all. So here is the dilemma, overpowered weapon that is necessary and useful and JUST PLAIN FUN! So what should we do?! Well, I have devised a solution that would make it more difficult to blast away tanks, and more challenging, and thus fun too. Have the C4 type explosive deal less AV damage, as it's a dissipating explosion, but allow it to deal much MORE massive vehicular damage by being able to STICK it to the vehicle. What this mean is, when you just toss it, it's not all that much vehicular damage. It's still useful and powerful, but to a tank, you won't beable to kill it with just your own personal load of C4. In order to kill it with your limited C4 supply, you are able to stick the bomb directly onto the vehicle, dealing a very very heavy damage amount to the vehicle that was sticked. In a way it limits your ability, and enhances it. You won't be able to just toss 2 or 3 bombs out and blow up someone's expensive tank, but you can sneak behind and set the charges on it to detonate at your leisure, taking out the vehicle and anyone standing nearby. The bomb should take a few second to place, 2-5 seconds. This make it more fair to the tank drivers, so that some rushing jetpacker or cloaker, can't just stick and flee/hide so bad. This also prevents the sticking on mobile vehicles, after all, it takes a short moment to set up. Now, I bet some of you bomb runners feel this undermines your ability to kill with the bombs, but here's where the fun begins. Once you've stickied a tank, which would actually blow it up with less charges than the original setup, the tank can then go off to find his friends. Find his, soft fleshy, infantry support friends, so you can blow them ALL up together. Now, a few small things to review it. The C4 type bombs deal less vehicular damage when thrown, and less MAX damage too, but deals more damage to MAXes than vehicles. The bombs still do the same infantry damage. Once a bomb is sticked to a vehicle (or MAX), it does even MORE damage to them than the bomb would have normally. 1-2 stuck bombs for a basic tank. Stuck bombs still deal basic damage to infantry, so a stuck vehicle could become a mobile bomb. Sticking takes 2-5 seconds, and thus can't be used on fast moving vehicles (You can move with it to keep it in the spot you're sticking it if the vehicle is slow). ADDITIONALLY - Allow the explosive to be placed in a directed charge position. This redirects the blast to a forward effect, and can be placed on the ground to fire up at vehicles for enhanced damage. - This prevents random toss blasting tanks, but still allows a remote detonated anti vehicular mine-style explosive. For those who feel this is a bit extreme, I understand, but the game is much different than Battlefield 3 and the like. Unlike in those games, where you just hop in a vehicle and go, the vehicle getting blown up has been PURCHASED. To be able to deal with it so easily and cheaply (as in cheap shot, not cost), would cause a LOT of anguish for players. They don't wanna watch their tank just blow up from one infantryman running forward and tossing 2 or 3 charges under them. It'd be more balanced with 2-3 grenades blowing up a tank, but that';s illogical. Thus, I devised this idea to help find a way to balance the C4 bombs and add to the fun rather than take away. Ask yourself - would you rather be overpowered (and vice versa when YOU are in that tank), or able to turn a un-observant enemy into a mobile bomb? |
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