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View Poll Results: What do you think about fast travel in PS2? | |||
Yes, trustpads ftw! | 25 | 27.78% | |
Yes, but more conventional FT method. | 32 | 35.56% | |
No FT at all. | 21 | 23.33% | |
FT should be disabled when generators are offline. | 55 | 61.11% | |
FT should be independent of generator status. | 2 | 2.22% | |
FT should be available between friendly-held points of the base only. | 31 | 34.44% | |
FT shouldn't be restricted in any way. | 11 | 12.22% | |
Multiple Choice Poll. Voters: 90. You may not vote on this poll |
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2012-05-20, 01:42 PM | [Ignore Me] #24 | ||
Contributor First Sergeant
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huh?
The grammar or perspective of what you just said is confusing to me. How/why would you chase someone on top of a defence if they use a jump-pad? (unless in an aircraft) TP allows vunerability during movement (this multiplayer not solo, if they jump what stops a friend from finishing the kill?) and visual scouting of the destination. TP allows instant safe travel with no data if the other side is empty or covered in landmines and giggling defenders (c4 or whatever). Assuming you are at an even height with a jump-pad then the retreater is a free kill, skeet shoot. (them moving in an arc and aiming backwards, you in a stable position and tighter aiming). Last edited by IMMentat; 2012-05-20 at 01:50 PM. |
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