Originally Posted by Mechzz
You said "make things too easy".
But that doesn't take away the point that turrets in PS1 were of little to no practical use during a base fight. And while we didn't see TB being attacked in one, my hopes for improvement in PS2 are not high given that they seem to have been positioned purely to give target practice to Reavers and Mossies.
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Well, we don't know how resistant turrets will be, or if they can be placed anywhere, or even if they can be protected by deployed defenses like covers or MANA turrets.
Turrets could be much tougher than what they used to be, but we don't know that yet.
What we know though is that any defender who will be taken as a target on the walls will be able to instantly get in a turret and shoot if he's close to one.
So, so far, that's making things too easy for those defenders, yes, as turrets are too much of an instant life saver.
Anyway, turrets are the first line of defense in a base.
And just like any first line of defense, they're the first to be attacked and taken down.
I don't see how you can have turrets on walls and expect them to last long anyway, that doesn't fit in a siege scenario.