Originally Posted by maradine
Wow.
Leaving the topic of nostalgia to the side for a moment (on that point, I agree with you) let's address the evolutionary assertion.
Wolf to Doom? Introduction of the core weapon mix that drove FPS design for a decade, pseudo 3D based on z-height, arbitrary level geometry. It was a quantum leap at the time, and playing both back to back still illustrates that easily.
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I'm only taking one of you're examples, because I somewhat agree with you. But so far you've been
way more generous than some people in this thread have been with BF3/COD/PS2 comparisons.
Though I'd point out that:
1-)
"Introduction of the core weapon mix that drove FPS design for a decade": wasn't a revolution, it was the same-old only done better.
2-)
"pseudo 3D based on z-height": barely (if that...) improved gameplay because you didn't even need to aim up, for all intents and purposes you were still fighting on a 2D plane.
3-)
"arbitrary level geometry": I have no idea what that is. Could you explain?
Understand that I'm only arguing what you've pointed out in the context of people saying COD+BF3+PS2 are exactly the same, and that people who believed that the history of FPS releases in the 90s was a Rollercoaster ride of gaming revolutions instead of a long list of incremental additions and improvements, need a reality check.
But thanks for the reminder, I played all these games at the time of release but only got into FPSes from Dark Forces II: Jedi Knight onwards. You must be way older than me