A few things that Matt Higby needs to realize - PlanetSide Universe
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Old 2012-05-29, 01:41 PM   [Ignore Me] #11
roguy
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Re: A few things that Matt Higby needs to realize


Originally Posted by maradine View Post
Wow.

Leaving the topic of nostalgia to the side for a moment (on that point, I agree with you) let's address the evolutionary assertion.

Wolf to Doom? Introduction of the core weapon mix that drove FPS design for a decade, pseudo 3D based on z-height, arbitrary level geometry. It was a quantum leap at the time, and playing both back to back still illustrates that easily.
I'm only taking one of you're examples, because I somewhat agree with you. But so far you've been way more generous than some people in this thread have been with BF3/COD/PS2 comparisons.

Though I'd point out that:
1-)"Introduction of the core weapon mix that drove FPS design for a decade": wasn't a revolution, it was the same-old only done better.
2-)"pseudo 3D based on z-height": barely (if that...) improved gameplay because you didn't even need to aim up, for all intents and purposes you were still fighting on a 2D plane.
3-)"arbitrary level geometry": I have no idea what that is. Could you explain?

Understand that I'm only arguing what you've pointed out in the context of people saying COD+BF3+PS2 are exactly the same, and that people who believed that the history of FPS releases in the 90s was a Rollercoaster ride of gaming revolutions instead of a long list of incremental additions and improvements, need a reality check.

But thanks for the reminder, I played all these games at the time of release but only got into FPSes from Dark Forces II: Jedi Knight onwards. You must be way older than me

Last edited by roguy; 2012-05-29 at 01:46 PM.
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