PS 2 medic combat abilities
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Ok to start I played PS1 and I have to admit that I felt the class needed something. Now to clarify in PS1 the medic could heal other in a very short range and they could not heal themselves. They could res players that haven’t released and had reduced weaponry for those abilities. Now I agree that the medic should not be able to heal himself, that could easily make him over powered (Pop up and trade shots, drop heal, repeat). But the class did always seem pointless and boring. you could heal your team mates after combat but with low healing range and low combat abilities (lower grade weapons + lower armor and health) you were useless during a fight and most of the times if you tried to help you were the one who didn’t make it. This meant the poor guy stuck as medic to support his team had to hide during combat and if they won healed every one up and revive those that died just to have them start fighting and hide again.
Here are my ideas
short-mid range Nano-medic beam. You can heal your team mates in a fight but you will have to keep the beam on them to do so. Yes this will mean that the enemy will turn there focus on you but that will be part of the game and you can have some effect on combat without being point blank. It should take a bit and it can’t be a heal over time due to the healer making super solders that can’t be killed.
nano-medic bot. You release a small bot that will move around healing your team mates around you. This will give you the ability to heal as you’re shooting at the enemy and not exposing yourself to insta-death. Enemy tactic - kill the bot but making it smaller will mean it can be stopped but it won’t be too easy. Of course you would have to have a limited number of times you could do this and a cool down timer on how often you could
nano-Enhancement. Have a short ranged dart gun on a cool down that you could shoot one of your team mates with that will give them a boost in some way for a short time. Make them move faster, shoot more accurately, more damage resistant, (short term cloaking, cloaked as long as they don’t move or shoot). This would give the medic the feel that they contributed to the fight even with their limited combat ability and without making them over powered (they also can’t use these on themselves).
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