Originally Posted by WildVS
It's quite simple I think. There needs to be a clearly defined win/lose objective. On the CoD scale it's a matter of a small map win/lose objective. On a PS2 scale it should be a matter of cont win/lose. Simply grinding map regions to facilitate continuously doing the same thing over and over will not suffice. I am bored myself already thinking about it.
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That's based on the premise that "winning" in Planetside came ONLY from locking a continent. It was an artificial win to begin with, and accounted for most of the downtime in the game.
Plus you never permenantly "won" a continent. You'd be fighting for the same continent again the very next day, or even just a couple hours later. By your rationale, "continuously doing the same thing over and over" was exactly what was done in PS1. So many people are stuck in this PS1 "cont locking is the only win" type of thinking. Get out of that rut. Continent locking sucked.