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2012-06-01, 05:14 PM | [Ignore Me] #1 | |||
Master Sergeant
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We have been privy to some pretty early content releases and after each and every one, some of you guys complain about the most mundane stuff.
I ask you, are we looking at the same game? Because the game I'm looking at looks fucking ridiculous. Planetside was the best game ever made and a lot of the guys who worked on it are working on Planetside 2. Its not like they didn't learn from the first one. They're taking the things that didn't work, weren't marketable, we're redundant or obsolete and making them better. Aircraft and flight physics
I was a pretty avid pilot and flying in PS1 was like flying a hockey puck. As one of the orginal devs said, it was like literally moving a camera around in Z-space with WASD. Now there are flight physics, flares, free look and customized huds for starters. We're not even talking about the certification and skills that will allow you to tweak your aircraft to be different in terms of turning radius, weapon loadouts and more. TTK I'm used to kill streaks in BF/COD because you CAN kill more than 2 players at a time. In Planetside, I would often put a lot of time and effort into ONE kill and just before I got the kill, someone would steal (chizow) the kill. Going up against 3 Rexos was an impossible task. There was no way, no matter how good you were that you were going to get those three kills unless maybe you caught them coming up the tower stairs and you plasma spammed them and used HA to finish them off. While I am admittedly a bit concerned that the TTK is a bit too fast in PS2 I am looking forward to being able to lay down the same ownage in PS2 that I am able to do in the more modern shooters like BF and COD. I wont have to overclock my FSB (speed hacking) or camp the spawn tubes (Godjoey) to actually have a chance to be somewhere on the leaderboards. Flight Ceiling ...OMG really. You're complaining about the newly increased +600m flight ceiling? I think it is amazing. From what I saw in TBs video with higby you could probably safely fly above even the most annoying VS max AA without warning. Boundries. While I admit that it was nice to plot a course to the objective out in the ocean to avoid enemy AA and useless engagements otw to the objective, I don't see a real loss in not having useless ocean to travel over. See the increased flight ceiling above. Sanctuary VS footholds At first this set me back too, I liked rallying at sanctuary to bring in the large invasion, but when you think about how this caused network logistic problems you can easily see why it was removed. In the old PS if you got kicked off a continent, your next spawn could only be at an AMS you were bound to or Sanctuary. So while you were regrouping at sanctuary the continent was getting pop locked. You and your buddies were stuck in the warpgate trying to get back in. With the new PS, you can never be denied the continent you want to fight on. Lets see, what else are you all bitching about.... Concept Art vs. Model really? next. Inventory Really? you want to run around with your inventory open and swap out that 2nd decimator when your first one ran out of shells it was disposable and your inventory didn't see it as ammo. All while a max is chasing you around the generator. I'll pass. Third person Corner camping? No thanks. Prone I can see an argument for this, especially since it is more necessary in a modernized FPS with grenade launchers and snipers. Prone isn't for camping its for ducking spam and headshots. Basically the only way we're going to see how all this plays out is to play the game in Beta. Then can make your case. So far, when I look at the gameplay footage I am floored. My jaw is on the floor. Personally I can't wait. |
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