I think it would add a really cool dimension to have buildings that can be destroyed. I know we have the main control centers and towers, which cannot be damaged or destroyed, but why not have nearby structures that could be very useful cover, but could be destroyed, or 'damaged' and then either be manually repaired or self-repair if no combat is occurring nearby after some amount of time like 30 minutes.
Imagine how the battle strategy would change if you had easy cover to take, but once it is destroyed, you don't have that cover anymore, and have to expose your troops to get to another area of cover! Either that or you would choose to flank from another direction.
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