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PSU: If your parents get divorced, who gets the fish?
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2012-06-01, 07:05 PM | [Ignore Me] #13 | ||
First Sergeant
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I am more excited about this game than I have been about any game in almost 10 years. That means I'll be working hard to make it better in beta. I'll be honest, here are the things I intend to complain about (after testing to be sure) in beta:
I'm not listing specific things, but i'll rather list abilities one should have and let game designers go from there. 1) Territory warfare for bases needs to be meaningful -They get resources passively anyway, I'm not sure reducing their ability to buy tanks by 5% really makes much impact 2) Territory warfare beyond bases needs to be meaningful -Needs to be worth pushing for continent scale, people want that, it makes great stories. Doesnt mean I dont like footholds but should be sure that pushing out of one is hard. I'd be fine if the foothold only worked if you had one other base, for example, meaning you'd have to assault over water to get back onto a continent. 3) Improvements in armor models -I don't see any reason we can't pick a crucial few and get higher quality versions 4) Exploration -I dont like the boundary but for different reasons. Having one makes the map feel small. It says "yeah you have a whole continent, but right now you can only work in this part" You might as well just instance if you take that approach, right? Even if NONE of these are fixed I'll probably still play anyway, but I'll be trying to push the game from "I'll play for a year" to "I'll play for the next decade" Planetside has that in reach if we can help it get there. Last edited by Synapse; 2012-06-01 at 07:07 PM. |
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