Improvement: Replacing the Jackhammer (with concept art) - NC Gauss Cannon - PlanetSide Universe
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Old 2012-06-03, 05:05 PM   [Ignore Me] #21
PlaceboCyanide
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Zekeen View Post
What you're thinking of is a PTRD anti tank rifle - which was used in reference to help inspire the first drawing, the Jackhammer was used to inspire the first into the second, so the second type is like a PTRD Jackhammer. I agree with you the bolt action stuff is awesome, but it'd looked REALLY weird or be REALLY slow (I wish), but player dislike it slow, so it has to retain some speed.

The Jackhammer will have to start with a more balanced use to return, PS2 is all about balance, and if it isn't balanced it throws players off. So it'd make more sense for a longer ranged attack than close ranged powerhouse. So, just in way of game design, they almost HAVE to do something like this or else the high power short range will have everyone calling foul for reasons of being too inefficient or too powerful. Thus, a nerf war would begin again, and that didn't end well. If you keep the shot effect as a secondary type to the weapon, it may be easier to deal with and balance.
the bolt actions & the PTRD were/are my absolute favorite weapon in that game ( youtube.com/watch?v=GHW5JIKAMtk ) and now that you mention it I do see the inspiration and love it even more now. I think we're on the same page, and I hope Team Higby is as well

Last edited by PlaceboCyanide; 2012-06-03 at 05:09 PM.
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