Re: "Healing beams" for the Medic/Engi
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Not a fan of healing beams, but this one looked surprisingly inoffensive compared to TF2 or Firefall. It didn't seem to me that it was locked on either.
I just hope it doesn't heal players very much while they are actively taking damage. Maybe a 1 second delay before it starts healing someone after they took damage.
One thing is for sure, the point blank healing of PS1 medics was a bit stifling. I don't mind the idea of a ranged healing beam, as long as it can't be used in the TF2 medic buddy style, with Heavy Assault or MAXes running around with a medic beam constantly up their ass.
Like I said, it didn't look that bad to me, but I'm more concerned with the gameplay ramifications. As long as it doesn't play shitty, I could be okay with it.
Last edited by Xyntech; 2012-06-05 at 11:01 PM.
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