3rd Person View and the F2P Market - PlanetSide Universe
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View Poll Results: Do you like this idea?
I like it (why?) 13 18.06%
Nay. (Why?) 59 81.94%
Voters: 72. You may not vote on this poll

 
 
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Old 2012-06-05, 11:41 PM   [Ignore Me] #27
Atheosim
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Re: 3rd Person View and the F2P Market


Originally Posted by KTNApollo View Post
3rd person has no place in an FPS (other than maneuvering through tight spaces in vehicles). People simply go into 3rd person against a wall and wait for kills because they have no skill.
1. Did anybody read the OP? How is a ten second tear down going to give you a tactical advantage? The point is that you can't flip in and out of it like PS1.

2. If you're "100% behind cover", the camera is still focused upon your avatar, so you can either see behind you (sort of) or very minimally to the sides of you. Also, calling out sizes of forces is reserved for spotting. Most of the ideas that you guys are burning this idea down for are already contained in various other mechanics already planned for the game.

3. Like another poster said, even if you did use an alt account or squadmate, the tactical advantage would be so minimal that I can't see it being ever used. Why have a motionless, defenseless target when you can have another set of guns? Or simply an invisible infiltrator spotting everything in front?

4. Showing you what you look like on a black background is not as interesting as seeing your character in the game world with the lighting effects shining upon them and with other players being active around them.

5. I think that there is minimal to no tactical superiority to be gained from this, but I'd be willing to settle with it only being usable in a warp bubble. Why not have it only usable in a warp bubble? I don't think there's a single conceivable reason that it actually shouldn't be aside from you simply not caring about having 3rd person at all.

Last edited by Atheosim; 2012-06-05 at 11:43 PM.
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