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2012-06-06, 10:14 AM | [Ignore Me] #11 | ||
Colonel
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I looked at the regen times in this vid: http://www.youtube.com/watch?feature...&v=Q5YLKbuda0o Around the 11:30 spot
I found the following: Time till shield starts recharging after taking damage for the last time: 10s Time for shield to regen full after regen starts: 5s Time for health regen to start after last damage is taken: 25s (so around 10s after shield is full) Health to regen fully after regen starts: 15s Total time to go from "zomg I'm dead" to a pristine soldier: approximately 40s. However, at the end of the "scene" when he regens his health up suddenly fast and with odd chunks, there is a player running near/almost behind him, you can see him in the minimap a bit later (sadly quality isnt enough to tell much, but thats a friendly moving blip on the map), so it could be a medic. But in the worst case scenario, it's still gonna take you 40s of not taking damage to be back into a pristine soldier. I do not find this as a very bad thing. Taking someone out for 40s even if you don't manage to kill em ain't bad. While not a totally working analogy, but in the earlier world wars it was much more efficient to wound a soldier than to kill him. You wound a soldier and two healthy soldiers have to drag him out of there + resources spent on the wounded soldier outside the field. You kill a soldier and he is left there until the battle ends, a wooden coffin wont cost much That said, I wouldnt mind even if it was slower. I don't like health regen, but nor do I like forced to run around with 1hp until I die (which happens cos the shootout will never be fair in a game with TTK this high unless both are full health, unlike with "realistic damage models") if there are no medics around doing their job. At least the person who got me into that condition renderered me useless for over half a minute when I have to hide and regenerate health so I won't instantly die.
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Last edited by Coreldan; 2012-06-06 at 10:20 AM. |
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