Originally Posted by Neksar
Wasdie has brought to light some very interesting points. You can call it the "lowest common denominator" if you want, but do realize that what's happening here is the same thing that happens with music, or any other entertainment medium. You're basically saying the current generation's stuff sucks, and the older stuff did it better.
Now, I'm all for enjoying Led Zeppelin, Ozzy, AC/DC, and a bunch of other artists that are these days considered dated, but in the end the newer stuff is going to be popular with a younger generation, and I'll still have my older stuff to enjoy. Hell, I find some newer stuff that I've enjoyed. Never thought I'd like any synthetic music, but there's been dubstep I've enjoyed as well.
I am rambling, but my point is this: gaming has moved forward, and the new stuff is not the same as the old, but that doesn't make it bad. The "lowest common denominator" that everyone refers to is going to be complaining about gaming trends in the next 10 years, and that's just something they're going to have to deal with too. Asking them to basically reskin the old Planetside is akin to saying, "Why aren't there more artists like Warrant these days?"
Back on topic, I think the length of time it takes to heal to full has struck a nice balance between the necessity of regenerating health to keep players in the fight, and the tradeoff for how long it takes to get back in. Personally, I will likely duck behind cover only to wait for my shields before poking my head out again, and I'd prefer it if shield regen was noticeably faster than health regen. Make one slower or the other faster; either'd probably work.
|
Unfortunately he seems to miss the whole scale brought up by Planetside. Applying CoD-only scheme to it is bound to fail, too spammy, too chaotic.
PS2 is something new.
Like I said, having supply, support and such isn't going to kill the "fast paced" element.