Drop pods, and the lack of SOI. - PlanetSide Universe
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Old 2012-06-06, 03:48 PM   [Ignore Me] #11
Stardouser
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Re: Drop pods, and the lack of SOI.


Originally Posted by KTNApollo View Post
Orbital stations, clearly. Same place we get OS from.
Actually, that gives me an idea. Obviously some people want no squad spawning at all even near bases but that's an extreme that might not happen.

What if the spawn spawn rate is tied to the number of people per hex? ie, if there are 20 people in a hex, the timer is X, if there are 500 people in a hex, the timer is X + Y or any combination therein.

The reason I am saying is this because some people have stated that the purpose for long timers is to prevent zerging and bottlenecking; so when these things aren't a factor, they should affect the timers less.

The lore could justify it, ie, the orbital station can only fire 30 drop pods per minute, or whatever.
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