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Old 2012-06-07, 01:47 PM   [Ignore Me] #30
Figment
Lieutenant General
 
Re: I'm going to miss the old base fights


Originally Posted by Aurmanite View Post
There's no such thing as a career in a video game.
Carreer infil simply means a player dedicated to infiltration when playing the game.

I've seen some really badass cloakers in my day. I played with Raging Primates and watched osp420 going wild. My opinion of cloaking was formed having witnessed this first hand.

Cloaking will be much, much better in #2.
Having witnessed someone cloaking is different from doing it yourself. We will have to agree to disagree on what's better.

Personally I don't want a sniper rifle on a cloaker, because of how overpowered it'd make an infil. Even one that temporarily cloaks.

EDIT:

I want to make sure you know that I'm not saying you weren't a great player, Figment. I'm sure you stood knee deep in a pile of kicked ass. I'm merely being real about the limitations Planetside had. Bad base design amplified other problems with classes/roles/how the fight played out.
I'm not taking personal offense, I'm simply saying the above because you really, REALLY underestimate what an infil can do. The fast majority of PS players don't fully comprehend the potential either though, so you're not alone in that. I've exploited that fact all too often to not realise that.

Even with the exceptional choke points in PS1, people still failed to realise that a door that opens without anyone actually coming through, is not a bug.



But regarding PS2, I hope you realise the following effects on infil:


Infils in PS2 will have temporary cloak ranging from 15 seconds minimum to ...?

CCs are spread all over the base and you have to pass through large open sections, increasing chances of detection.

Extremely short TTKs now combined with being visible, a lot. What does that mean for escape routes and contingency plans? A lot.

No third person view to detect enemies.

No Router pads.

No AMSes for freedom of approach route away from the rest of the zerg (more predictable).

No complete freedom to determine inventory.

No Wraith (as of yet).

No Phantasm (as of yet).

No generators to blow or use as distraction that we know of yet an when they are there, they will impact less.

More vehicle pads (less impact of sabotaging them - is that even possible?)

Possibly no spawntubes you can kill (can you even get into the room before it's captured?).

Less equip terms from the looks of it.

No coherent enemy defensive line to bypass (more open and more chaotic == more dangerous for detection and requires to look out for multiple directions, but is also much easier to bypass by non-infil friendlies so what's the point?).

More chaotic, fast paced combat (less time to do your job before friendlies or enemies arrive).

No CY Prowlers to jack and create some mayhem with.

No ANTs to blow up or jack to make a base drain.


Instead, maybe I get C4 to insta-pwn tanks? Yay...? Boring and lame tbh!

Compared to PS1, what's left? Running from cap point to cap point and sniping at melee distance? Oh please. :/


It's a completely different infil game and I'm wonder what, aside from playing the quick scope assassin or scout, is there left to do? I mean we're capable of carrying weapons capable of fighting MAXes now. The entire role of a PS infil may have changed beyond recognition and tbh, I don't like the idea of that at all. :/

More nub-cloaker killwhores != better gameplay!
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