Originally Posted by Dart
Exile is right, k/d leaderboards promote camping; corrosive to an mmofps. Anyone can hide out and ensure they get a massive k/d ratio while making no impact on the fight. A far greater indicator was always k/time. Anyone who could consistently pull in 100 kills an hour in PS was not only playing well but also having a tangible effect on the battle field. That's the way a few of us were able to rack up 1000 kills in a day on psstats.net.
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This^
K/D has no place in a team based game, sometimes suiciding or just going into a situation where you know you'll die is necessary in order to win or accomplish a goal. We fought hard in Tribes Ascend to get k/d removed from profile stats because of just how necessary suiciding in that game can be, and overall since the removal the average pub game has become much better.
I think the way PS1 did this was a good compromise. You could see k/d for your session stats, but overall death count was not stored anywhere so a k/d could never be pulled or calculated.
Focus on what was accomplished rather than what wasn't.