Vehicles are far too SQUISHY!
|
|
Had a lot of fun watching the streams during the last few days and I'm as excited as the rest of you about the impending beta. However one of my biggest issues with what we saw was just how fragile the vehicles seemed to be. I understand the game is faster paced than PS1 but we saw instances where vehicles were sustaining serious damage from hitting a rock or (as we saw in today's stream) exploding after a collision with a wreck of a previously destroyed vehicle.
Aircraft don't seem to be exempt from this 'imbalance' either. The PS1 version of a Galaxy can take a substantial amount of punishment however it's PS2 equivalent seems to be made of papier-mache! I understand that in the Amp Station the devs wanted to avoid too much vehicle camping (personally I think it's the map which should be altered to prevent this) but nerfing the vehicles - which has many knock-on effects - seems like such a heavy-handed way of dealing with this issue it seems to have created a larger one.
Obviously this is conclusion is drawn from just 6 hours of OBSERVED game-play and we'll only know for sure once we get into beta but the average life cycle of a vehicle in PS2 seems to compare unfavorably to that of a fruit fly!
|