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2012-06-08, 11:05 AM | [Ignore Me] #1 | ||
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As most old-school gamers I was growing more and more sceptical towards the
gaming industry over the past years, since it seemed to hit a serious dead end in terms of innovation or evolution of their games. I was getting bored, annoyed, and finally angry at how the industry doesnt even care to try anymore. Even more annoying is the fact that they gloriously succeeded in constantly dumbing down their customers to a point where there is nothing more important about a game but the name of the frenchise and technological advancements of a games engine. But than, at last, a deep and unspoken hope was answered last year with the official announcement of Planetside 2. Hell yeah! I survived the drought-stricken years of boring killgames, horrid rpgs and empty and lifeless mmos to embrace the goddess called Planetside once again to entertain me for years to come. Or so I thought... I was excited and thrilled over every video we got to see, every stream, interview and information we got to fantasize with. Well... that is until I got to see the gameplay at the E3 livestream the last few days. And there it was, like a lump on the testicles, the slowly rising realisation that things might not work out as perfectly as you imagined. After seeing the gameplay footage these past days I'm actually pretty amazed how most of the so called "veteran" players tend to ignore the fact that nearly all of the tactical gameplay, which was pretty much the backbone of Planetside, is close to nonexistant in the sequel... And what we are left with today is roughly: 1. killing stuff with a handgun 2. killing stuff with a vehicle 3. killing stuff with an aircraft 4. killing stuff with landing droppods on their heads 5. domination gametype I'm very dissappointed since as of now the game got no kind of tactical depth what so ever compared to the original. Without tactical hotspots like command centers, generator rooms or even destroyable spawn points/equipment terminals I honestly dont see a need for any planned out tactical gameplay anymore which made Planetside the game we all loved. All we get is a massive killgame as seen ever so often before. Character/Weapon/Vehicle customization does not make a game interesting, the gameplay does. And it is lacking way behind of what any honest veteran Planetside player should expect it to be. I dont really like what is advertised in the visual customization department either. It is seriously lackluster and behind on what should be possible with the engine or even is appealing enough to even pay for it. For example the oh so boring different 20th century camo skins... why...?! this is not CoD MoH or hatever, this is the 28th century, a time appropriate customization should not be too much to ask for. I really hope theres much more interesting customization planned until release, like nanowired or battleworn armor, since I honestly cant see the game manage its finances with just the booster sells in the long run. Dont get me wrong, I love the engine, the fast paced action, skies burning up from airbattles, falling debree and the design and textures of the models. (the vehicle and base ones, the weapons on the other hand are really in need of some workover sound/modelwise) But please, why the freck does it have to be a so damn simplified Planetside? Welcome to the de-evolution of games, where the developers nowadays accredit the avarage gamer the attention span of a squirrel. (which is according to a random internet person up to 4 minutes) |
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