Gameplay: From old PS1 Sug Thread - Arty & Command AMS - PlanetSide Universe
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Old 2012-06-08, 01:03 PM   [Ignore Me] #1
Krishtov
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From old PS1 Sug Thread - Arty & Command AMS


I lost the thread but dug up my images... I drew these when I was like... 16 I think. I hated the "alien tech" artillery... images are self explanatory. I just wanted to re-share these old things

If I am remembering right...

Faction Artillery
-Each Empire gets its own piece
-Each piece reflects the Empire's weapon type
-Each piece has two ordnance
-Indirect fire like PS1 Flail
-All systems must deploy and take time to do so.
-Each piece is built off existing chassis to consolidate production time.
-We will assume 1x Range = 1 KM range, actual range would vary for balance etc. Originally it was "flail range x #"


The Vanguard Artillery Chassis
-Railgun to reflect NC's use of accurate weapon systems.
-2km range
-Very Accurate primary ammunition
-Scatter-shot (Air burst munition) secondary ammunition


The Prowler Artillery Chassis
-MLRs to reflect TR's use of high RoF lower accuracy weaponry.
-1.5km range
-Loose accuracy slow rate of fire high damage shells
-Very in accurate area of affect high rate of fire low damage shells.


The Magrider Artillery Chassis
-Energy Artillery to reflect VS's use of energy area of affect weapons.
-1km range
-Mid rate of fire, high damage, area burst (think Lasher on a larger scale) mode
-High rate of fire, low damage, high accuracy mode



Command "AMS"/Vehicle
-In PS1 at least, an AMS vehicle with no spawn capability.
-Provides the ability to do a small shield that can absorb an amount of fire or
-A directional radar scan of up to [balanced range] without eyes on.
-Can resupply friends on the field still, minus MAXs.
-Can be used to mark locations on map for all artillery pieces to see.

Last edited by Krishtov; 2012-06-08 at 05:55 PM. Reason: Reworked it all for details.
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