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2012-06-08, 01:03 PM | [Ignore Me] #1 | ||
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I lost the thread but dug up my images... I drew these when I was like... 16 I think. I hated the "alien tech" artillery... images are self explanatory. I just wanted to re-share these old things
If I am remembering right... Faction Artillery -Each Empire gets its own piece -Each piece reflects the Empire's weapon type -Each piece has two ordnance -Indirect fire like PS1 Flail -All systems must deploy and take time to do so. -Each piece is built off existing chassis to consolidate production time. -We will assume 1x Range = 1 KM range, actual range would vary for balance etc. Originally it was "flail range x #" The Vanguard Artillery Chassis -Railgun to reflect NC's use of accurate weapon systems. -2km range -Very Accurate primary ammunition -Scatter-shot (Air burst munition) secondary ammunition The Prowler Artillery Chassis -MLRs to reflect TR's use of high RoF lower accuracy weaponry. -1.5km range -Loose accuracy slow rate of fire high damage shells -Very in accurate area of affect high rate of fire low damage shells. The Magrider Artillery Chassis -Energy Artillery to reflect VS's use of energy area of affect weapons. -1km range -Mid rate of fire, high damage, area burst (think Lasher on a larger scale) mode -High rate of fire, low damage, high accuracy mode Command "AMS"/Vehicle -In PS1 at least, an AMS vehicle with no spawn capability. -Provides the ability to do a small shield that can absorb an amount of fire or -A directional radar scan of up to [balanced range] without eyes on. -Can resupply friends on the field still, minus MAXs. -Can be used to mark locations on map for all artillery pieces to see. Last edited by Krishtov; 2012-06-08 at 05:55 PM. Reason: Reworked it all for details. |
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