I think we're all sort of missing the point. It's not that having something that is more complex is good, it's just that as of now, there seems to be a lot fewer elements from the first in terms of gameplay.
We MISS those gameplay elements because they create what I call PLANETSIDE MOMENTS.
This is not to say they will not be added later, but I think if anything can affect a dev team it's some solid reminiscing on our part.
And Planetside can be
awesome.
Mine:
- Base is about to run out of energy, your empire launches a last ditch operation with a Galaxy and several attack aircraft as escorts, the attack craft draw fire, clear the NTU silo and BARELY manage to secure the drop point, the gal is in the clear, you're about to survive, and the ANT bails out and decons on a wall, and you all lose and are summarily executed. But you CAN'T STOP LAUGHING.
- You're in the middle of an LLU run when your skyguard crests a hill, meeting several enemy aircraft, you're overwhelmed, your empire mounts a rescue mission, but it's just a distraction to draw people away from the base, where 3 massive gal drops land, and resecure while you slug it out in the field.
- You're the lone cloaker, you manage to surge through a Backdoor breaking an inter-farm's perimeter. You have a router bad, and you sneak down a ramp towards the basement to set it up, opening the flood gates for your empire. But your plans are interrupted, and enemy surging down the hall has run into you, he stands for a moment confused, you see him draw his weapon, but you've already plugged an entire AMP clip into his head, and he falls to the ground. Your breathing comes back to normal, you set up the pad, and your empire drops the gen, eventually taking the base, but as a disadvantage with no power.