Without specific knowledge of how the servers will be set up, I have a suggestion as to how get more players into less servers. At this time, we believe that a continent will hold approximately 2000 players and we know that Planetside may launch with only 3 continents. Planetside 2 should draw so many players that many servers will need to be up to accommodate. Personally, I would want as many players on a server as possible. I'd have us all be in a single server if we could. Though I'm sure regional servers will be necessary, I would hate to see North American West Coast servers 1-20, so to speak. Without more continents, how can we fit more players into a server?
Since each continent is it's own instance (though permanent), why not have multiples of the continents as they fill up? For example, if all 3 continents become full, the server generates a new continental zone to fill. There would then effectively be 4 continents, though 2 of them may be Indars. As logins fluctuate throughout the day, continents can be added as needed, and when given an opportunity, folded back in.
I know it sounds kind of weird, but it would mean that the Planetside 2 community would be less divided. If 100,000 players are playing and only 6000 could fit on each server, there will be 17 servers up. There would be many, many outfits who would never see each other. So many other players you would never encounter. Such a mechanism would mean that all players would be exposed to each other.
There are logistical issues, and I am open to any suggestions that would put more players together. Even if you may have to choose between taking your outfit to Indar 1 or Indar 2.
If anyone is familiar with City of Heroes, the same was done with the city zones. It allowed for more players to be on the servers, given the hard limits each zone faced, and it worked really well.
Last edited by EVILPIG; 2012-06-08 at 07:38 PM.
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