Improvement: Forward Operating Base Take Two - PlanetSide Universe
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Old 2012-06-09, 09:36 AM   [Ignore Me] #1
Baneblade
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Forward Operating Base Take Two


Not long ago I proposed that the Sunderer be deployable into a FOB to balance out the Galaxy spawn ability. I see the genius of that particular design decision now and do not believe the Party Bus should get a spawn point.

However, the FOB concept is worth pursuing, but make it a semi permanent facility that takes both the Party Bus and the Galaxy to deploy. The Party Bus gives it repair and rearm for vehicles and the Gal gives it spawn point capability.

The FOB would consist of temporary structures that serve various purposes; spawn building, repair station, armory building, command bunker, defense tower (armed with AV and AA), and a shield generator building.

The FOB can use two modes: Overt (defense shield and empire spawn) or Covert (cloak bubble and outfit/platoon spawn)

OFOBs have an SOI that inhibits enemy drop pods, repairs engineer deployables, and prohibits orbital strikes.

CFOBs have a smaller SOI that disables enemy radar and reveals enemy infiltrators. CFOBs have no defense tower.

Destroying an FOB is straightforward, destroy the command bunker from the outside or the inside.

The idea is to meld engineer deployables with a vehicle based temporary base. Engineer deployables last indefinitely, or until destroyed, while inside an OFOB SOI.

CFOBs are basically intended to be more for specialized use since they are also limited spawns.
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