Re: What class should carry ammo packs?
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Ammo should only be available in field from a few sources:
Certain bases/outposts should have ammo dispensing stations outside, available to those who own the facility. These stations would only refill ammo and have a limited amount available, which would decrease as its being used. Show it as some sort of light, or bar, or whatever. These should be able to be hacked by attacking forces to rearm and deprive the defenders of it. These could be refilled by engineers reparing it.
Classes that provide ammo should be reduced to ONLY the Engineer (and perhaps MAX, I will explain shortly). The problem with ammo boxes as they are right now, there is no way to stop a force from rearming, which takes out valid tactics for the other teams. To bypass this I suggest having Engineers place down a portable short duration supply terminal (would have 30-50 uses). This could be used to customize your current class, and resupply. You can not use it to get more grenades or other consumables that cost resources (allowing a force to stay somewhere indefinitely), just ammo and change out weapons.
The goal of these two ideas would be to allow for players to be able to deprive the enemy of resupply if used incorrectly.
As for the idea with MAXes, it would be one of their special abilities and allow a MAX to open up slots on his armor and allow nearby friendlies to grab additional ammo from him. This ammo supply would require an engineer to regenerate over time (blah blah blah, nanites). The MAX himself would not be able to get ammo from it, that way a single MAX wouldnt' effectively have double or triple his normal ammo supply. While in ADM (ammo dispenser mode) the MAX would move 30% slower.
My two cents on the matter.
Last edited by BigBossMonkey; 2012-06-09 at 03:40 PM.
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