Defining the role of Light Assault - PlanetSide Universe
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Old 2012-06-10, 02:53 PM   [Ignore Me] #32
Muncher
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Re: Defining the role of Light Assault


I liked it as it was in the streams, a lighter more mobile variation of the regular assault. I don't really like the idea of making it an explosive class, it doesn't fit well with it's mobility.

To embellish on this, I would much prefer them to be skirmishers, popping in and out and harrying larger groups of players. An explosive class just wouldn't use the vertical well, and doesn't seem to fit with the light assault at all.
Originally Posted by OutlawDr View Post
I see clear problems with LA grenadier. So far I have liked the LA gameplay in the videos. Jump jetting and still hitting your target looks very hard to pull off requiring a good deal of skill, but with high rewards. I fear if grenades are emphasized, LA will turn into a wanna be tribes class spamming gernades and rockets from the air. This is ok in tribes since everyone has jets and is insanely mobile. In PS2, with slower pacing, they'll just have to aim in the general direction to hit their slower opponents, all the while flying like a mad monkey to avoid getting shot back.
Basically this. I really liked the LA in the streams, and I would really hate to see my hopefully main class become a boring AOE spam class.

Last edited by Muncher; 2012-06-10 at 03:03 PM.
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