Two vehicle ideas & and idea on how to give points to active transport pilots. - PlanetSide Universe
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Old 2012-06-10, 03:48 PM   [Ignore Me] #1
Memeotis
Staff Sergeant
 
Lightbulb Two vehicle ideas & and idea on how to give points to active transport pilots.


1. Buggy. A three-seat vehicle; one driver, one passenger and one gunner. Little slower to accelerate than the Quad-bike, but has a higher top speed. I think it would be a nice addition that would fit in between the Sunderer and the Flash in many respects. I know this vehicle was in PS1 and I would like to see it return.

2. Rapid dropship. A six-seat aircraft; one pilot, five passengers. A fast, mobile and relatively durable aircraft that can carry half a squad and perform very rapid infantry drops. Other than ramming soldiers, the pilot does not have the ability to kill ground- or air-targets. He will of course be able to apply defensive mechanisms (flares, auto-repair, ECM, etc), but should also have a more active role like dropping ammo crates and a cannon that fires straight down from under the ship to deploy smoke-shells(like the sunderer) or EMP blasts. They should all be non-lethal support abilities.

The Galaxy pilots gets points whenever somebody spawns in the Galaxy, which is fine - but what will actually incentivize him to stay in the air? Or rather landing and taking off repeatedly to pick up soldiers

i. Assist points from the next action(s) done by players that have recently dropped from the ship. This will of course be cancelled if the player becomes incapacitated - even if he is revived.

This idea is a little unconventional, but I think it's important to somehow reward the players who use the dropship/galaxy for its intended purpose: to drop players onto the map to give them a strategic advantage.

And though I will be perfectly happy if the pilot only gets assist points once per player dropped, I think it would be much more meaningful to give the pilot points for the next three consecutive actions. This will tell the pilot whether his drop was good, great or excellent. In order to indicate this to the pilot, the assist point would have to increase for every action a soldier on the ground completes without dying. In other words the first action could be worth 14 XP (good drop), the second 15 XP (great drop), the third 16 XP (excellent drop). Or however much you get for an assist.

Just to clarify, this would apply to individuals, not the entire group, meaning that if one person completes one action and gets the pilot 14 XP and a second player completes another action right after, the pilot would still only get 14 XP for the second player's actions. The second player would have to complete a second action for the pilot to receive 15 XP.

And yes, I know that the amount of points a player is likely to get after a drop is largely dependent on the soldier's skill and not the pilot's, but over time this feature will still help the pilot pin-point what is a good drop, and what is not.

And of course the points don't have have to 14, 15, 16 - they could also be 10, 20, 30 or 25, 50, 75 - as long as they are increasing.

This would of course only apply to the Galaxy and Sunderer, and the pilot/driver would only get these points when he is in the pilot/drivers-seat.

Last edited by Memeotis; 2012-06-10 at 04:00 PM.
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