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Old 2012-06-11, 02:02 PM   [Ignore Me] #10
megamold
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Re: Map stagnation


Originally Posted by amblingalong View Post
Battles, no. But the war, yes, because devoting troops to fighting in the south against the TR (for example) means being pushed back in the north (against the VS).
well that will always be true, this was also true in ps1, but gaining one area might be better than losing another.
just because you are being attacked somewhere doesnt mean you have to go and defend it if the battle elsewhere is more important.

i remember when i played ps1, we used to take small teams out to capture some empty bases we didnt really need so that we could force the other empire to come take them back.
this would mean we created an advantage where the main battle is since there would be less troops.
if the enemy decided that they didnt need those bases anyway a part of the main force could be sent to start taking those bases with more effect. this made the enemy force a choice that you masterminded, at wich point you gain the upperhand in the war for that continent.

also consider that the hexes you own on another continent might be worth more to you then the hexes you are losing in another.
basicly making the descicion to be pushed out of a continent just to gain a larger advantage on another.
this was done in ps1

the main difference with the foothold is that you no longer have to backtrack trough the bases to get a link up to that continent.

Last edited by megamold; 2012-06-11 at 02:05 PM.
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