Re: some random thoughts on air combat in PS2
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Well to counter you're example of 8 aircraft (I'm assuming the 10 was just a typo) I would have 3 fighter 5 liberator, the 3 fighter would swarm the liberator, destroy those ASAP, you're squad has 2 option:
Use those 4 fighter to protect liberator, all come down to pilot skill, but at the end of day equally skill the 2 lib would go down along with the 3 fighter(if some fighter survive, they just concentrate 100% on surviving just to take some aggro away from lib). You're left with 5 liberator on one side vs. 6 fighter, the liberator go down one by one, but by the time there all dead, the ground troops have captured/defended the facility and the battle is already done, you're left with 6 fighter that have to run away.
Or focus also on liberator, but because there's more it takes more time (plus the 3 fighter are free to take out the other fighter), even if at the end you still have air superiority, the damage to ground troops was far more severe on the side with less liberator. That's the cornerstone of my argument air superiority means nothing at the end of the day because aircraft can't cap base and once troops are inside base, aircraft can't do much anyway.
To go back on radar point, if at any point, the information is overwhelming for the radar, it's also going to be overwhelming for the eye, if there's 100 aircraft flying, you're not going to be able to watch all of them, so you'll get shoot down from a blind spot anyway. Also when I meant "good pilot will rely on radar" I meant good pilot will learn to interpret radar info correctly and use it to get the advantage on people relying primarily on visual
But again all of this could very easily change in beta with number tweak, this is just mu guts feeling from the E3 footage
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