"I am flat out amazed at the people not wanting carpet bombing and such. For all those that are concerned about them being OP, no counter, etc... Fine. Give me my outfit gunner any day of the week over a bomb. He will make you cry, rage, break keyboards, and wish you had pushed for bombs. I'll be in that lib out of AA range with my gunner raining hell on you while being directed by a forward observer. It was nice knowing you."
*hugs*
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It's my expectation that because the bases are more open and above ground than last time, that carpet-spam will likely be too much. I may be wrong about that, but we'll see I guess.
I see it as an opportunity for more game depth; with a lot of potential cat and mouse game play between laze pointing infiltrators and scouts looking to counter...You could turn that whole aspect into a really deep cert/counter cert tree as well, and polish the pointing/delivery system to look pretty slick without a huge investment. Not only that, but the coordination between the Liberator and it's infantry spotting team would be a really great way to showcase effective (and fun) team play.