Idea: Base Resource Bonuses - PlanetSide Universe
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Old 2012-06-12, 01:01 PM   [Ignore Me] #1
Reiyuki
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Idea: Base Resource Bonuses


- Each base has a resource pool. This pool regenerates slowly, up to 70% after a few hours (opposite of the old NTU silo)

- At capture, a base loses 50% of its resources.

- If a gen is blown, base quickly drains resources over a 30min period.

- Players can also donate resources via a terminal to inject into the base.

- As resources pass a certain level, base bonuses begin to activate:

10% - Vehicle Spawns activate
20% - Outside base lighting comes on
30% - Radar activates
40% - Player spawnrate increased
50% - Walls extend, forcing LA's through main entrances
60% - Turrets can be upgraded/modified
70% - 10% discount for vehicle purchase
80% - Biolab doors close

Just a rough concept, please add/critique



Edit: The whole point is to give the same kind of mini bonuses that bases and modules gave in PS1 and turning it into a positive, proactive experience. The ANT-run NTU concept was strategic, but boring.

Last edited by Reiyuki; 2012-06-13 at 01:24 PM.
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