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2012-06-12, 02:01 PM | [Ignore Me] #1 | ||
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- Each base has a resource pool. This pool regenerates slowly, up to 70% after a few hours (opposite of the old NTU silo)
- At capture, a base loses 50% of its resources. - If a gen is blown, base quickly drains resources over a 30min period. - Players can also donate resources via a terminal to inject into the base. - As resources pass a certain level, base bonuses begin to activate: 10% - Vehicle Spawns activate 20% - Outside base lighting comes on 30% - Radar activates 40% - Player spawnrate increased 50% - Walls extend, forcing LA's through main entrances 60% - Turrets can be upgraded/modified 70% - 10% discount for vehicle purchase 80% - Biolab doors close Just a rough concept, please add/critique Edit: The whole point is to give the same kind of mini bonuses that bases and modules gave in PS1 and turning it into a positive, proactive experience. The ANT-run NTU concept was strategic, but boring. Last edited by Reiyuki; 2012-06-13 at 02:24 PM. |
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