Re: How to pay for large units?
|
|
Here is an interesting proposal for how to spread the resource 'cost' for vehicles between the players and outfit. Integrate it into the Mission system...
If we make missions that can be created BY the outfit FOR the outfit, they should be able to set a level of 'subsidy' to have their own players spawn that vehicle. The player who volunteers/enlisted and accepts the mission can spawn the vehicle and pay less or nothing for the vehicle, and the outfit will pay the subsidy.
I know it sounds complicated, but if the mission system is in place, there is no reason that the subsidy cannot be set to a default level, so an outfit commander merely needs to create the mission to give a 'perk' to purchase a vehicle, and really won't be interfering with game play.
Besides, even people outside the game (PS2 App) could generate the missions within the outfit while not having to be "in-game".
|