Originally Posted by SKYeXile
hes right, i dont know about fully killing somebody before they know what hit them, but you can certainly kill somebody before they react or given 200ms ping, kill them before you get the packet of their reaction.
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THIS THIS THIS THIS THIS. Higher bandwidth and all the magic algorithms in the world cannot fix the time skew that happens in favor of the "in motion" attacker vs the "stationary" defender. I am the attacker, and the defender is stationary. I come around a corner, or out of cover and open fire. What I see is the defender sitting still for AT LEAST his ping time. It's not even possible for him to react faster than that because he hasn't even got the packets that I am visible yet. Now if I stay in motion I have a HUGE advantage in that my target was stationary ping+reaction, while I was in motion the entire time. I have an average reaction time of
193ms. Think about that. 150MS ping + 200ms reaction = motionless target for 350ms, that a long time in the FPS world.