Originally Posted by Neurotoxin
What the heck is the real-life equivalent of quick knifing? Swinging at the air and hoping you hit?
If it is going to be an "instant death" kinda thing, then there needs to take longer to execute, and have a higher risk factor. Maybe instead of a quick knife, the combatant will grab their opponent and attempt to stab them to death? This is a bit more gruesome, but a bit more realistic as well.
Maybe it isn't used instead of a quick knife, but that the knife has to be drawn and in-hand to perform a grab-and-stab style execution? Maybe it does 50 damage every 0.25 seconds, and the victim (if they are fast enough) can do something like pressing a 2 or 3 arrow combination to break off their assailant?
I know this is a game and not real life, but... The reason why Knife beats Pistol at 6 feet or less IRL is because the knife-wielder will be able to stab and slash vital organs rapidly, while the firearm practitioner gets maybe 1 shot before they are being stabbed (unless that shot puts their assailant down), maybe 1 more shot before they are guaranteed to die from their wounds. Fully-automatic weapons may get more shots before the knife-wielder gets close enough to do work, but the longer barrel and use with two hands means it is easier to be cleared out of the way by a knife-wielding combatant.
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Hence my suggestion for counter when using frontal assault. Sneak attacks remain fatal.