Re: Paying for Planetside
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It's doubters of the non-pay-o-win, F2P model that have left huge openings for the market for companies like Riot, wargaming.net, Valve, and even SOE to create suberbly deisgned games with superior ongoing support compared to the big guys, EA and Activision who do not have the vision or balls to take a risk and switch to a diffrent way of doing things.
Luckily, the people at SOE are ahead of the curve, with the first AAA designed for F2P shooter, from the ground up.
I said I wouldn't 'buy things' as well when I played LoL. Anything that affected gameplay was in-game only. Champions were either or. And cosmetics were cash only. I said I wouldn't buy things, but in the end I probably have spent about 50 dollars in a year of playing it. I know a lot of people who have spent a LOT more.
The fact is, even if you pay nothing, as Higby stated, you are an ASSET to the game, you're part of that game, you're making the population of the game high, and for that reason people are able to have more fun, attracting more customers.
It's hard to get people to commit so a subscription-based game, just look at TOR and the original APB. No commitments, with an option to pay if you really like something is absolute, sustainable-business gold.
Every person, from free-loader to subscriber is a participant in the narrative of Planetside 2. And that is why it works.
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