Originally Posted by Trafalgar
(I too would expect mainly engineers to pilot fighters, and possibly the larger planes as well. I could see using a light assault if you lacked ejection seats or the like, but then you lose out on the ability to set down and repair (assuming vehicles don't regenerate HP), unless you have an engineer with you, but he'd probably have the same problem with the lack of ejection seats, so...)
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Whether I fly a fighter as an engineer is going to depend heavily on whether or not aircraft can still repair themselves at air towers like in the first game.
If we still can, then fighters will be fast enough that it will be worth it to retreat to an air tower (or wherever) and let the pad repair me, instead of landing somewhere, getting out and repairing.
I don't plan to ever equip the auto-repair module, and I doubt I will install the bailing module much either, so if I can't repair at an air tower I'll probably take engi any time I don't think I'll need to bail into a fight, and take LA when I think I will need to bail. If there are air repair pads, I'll almost never fly a fighter as an engi. I'll only drive tanks and fly Liberators/Galaxies as an engi.