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Old 2012-06-17, 09:55 PM   [Ignore Me] #24
Landtank
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Re: Anti-Air missiles


Originally Posted by Xyntech View Post
You've completely ignored the part about using terrain for cover to break lockons and blow up locked on missiles. This is a big skill and planning factor, and is a lot more of a tradeoff than just being able to outmaneuver a locked on missile out in the open.

I don't want guns to be useless in a dogfight, but I'm already pretty certain that they won't be. Lock-ons take time, and skilled pilots will be able to escape lock-ons without much problem. Missiles will need to be impossible to outmaneuver in the open, or else they will be useless. Useless just like you fear guns will be.

Guns will dominate the sky in skilled dogfights. Between flares and diving behind obstacles, there will be few times that a skilled pilot will fall victim to a simple missile. Missiles will be more of an area denial, forcing pilots to take evasive action, at the cost of finding/diving for cover, not just pulling some fancy trick in the middle of the air.

Of course they could make missiles be overpowered, by it wasn't in the E3 footage. No reason to worry at the moment.
Indeed you are correct, I apologize for ignoring that.

Well what I was thinking about instead of typing was that when your in the northern area of Indar, where its relatively flat or desolate, what do you do then, or what if you are 300 meters in the air.

It would definitely be a balancing act to make missiles work right, I agree with most of your points, and it really comes down to seeing how it works in beta.. which needs to come soon..
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