Distinguishing Common Pool Vehicles
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I know the devs have talked extensively about how the silhouettes of the various classes/vehicles will mean the new camo options won't be a problem for IFF. What I'm curious and a bit nervous about it how this will work with common pool vehicles, especially air vehicles which move fast and are thus harder to look at closely. If a liberator with zebra stripes or desert camo is flying at the 1k flight ceiling, how am I going to tell if I should shoot it or not? Even if the stripes are tinted (as Kohn alluded to) it's still going to be pretty rough, unless they make IFF a dedicated HUD element the way they did in the GDC video (red tags about enemies, green tags about friends). The problem is compounded with colored camo, like desert or jungle.
Is this concern misplaced? Ideas to fix it?
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