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View Poll Results: Lean mechanics.
Aim & Shoot while leaning. 73 38.83%
Just look. 24 12.77%
Absalutely no leaning. 66 35.11%
Cover Mechanic. 19 10.11%
No Cover Mechanic. 81 43.09%
Multiple Choice Poll. Voters: 188. You may not vote on this poll

 
 
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Old 2012-06-19, 11:31 PM   [Ignore Me] #11
Sirisian
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Re: Leaning in Planetside.


Originally Posted by Blackwolf View Post
I came to the conclusion that prone would be all but useless and a death trap not based on how it worked in other games. But directly on scenarios and thought experiments I run through my head. At the pace PS1 played at (which was slow I guess) nobody would use prone. Except maybe inexperienced snipers. The game didn't have many places where a prone person would be awesome. It was designed without prone in mind to begin with, and I know that the reason wasn't for game pace or stupidification. The reason was most likely that the game didn't need it, and the DEVs didn't want to design little hidey holes in bases or cover that capitalized on someone being prone. Crouch was enough.

PS2 has the same scenario going. There's probably not enough places to go prone and be at all effective. And with combat being the way it is, going prone just begs the LA ahead of you to jump up and capitalize on a serious height advantage over your suddenly very exposed body. In reality people go prone more to avoid being obliterated by shrapnel from explosions (and explosions themselves) then improve accuracy and make themselves into a smaller target while at close range. At long range they use it for accuracy, but in PS1 the sniper's biggest threat was cloakers, and you did NOT want to be immobile when one is nearby.
I think you get it. That's the whole idea with prone and other gameplay mechanics. They don't have to be silver bullets for every situation. Going prone inside of a base on a roof might be a good choice, but you leave youself stationary and an easy target. Outside if you see someone running though you might not feel like spraying bullets. Especially if they don't see you at night. You can easily choose to crouch then transition to prone and shoot at the enemy then stand back up. Huge tactical advantage when you don't have an obvious form of cover for longer range shots. This goes hand in hand with a proper implementation. If you've read my other threads or anyone elses that supported prone or was against it no one wanted dolphin diving. We all unanimously voted for a simple crouch to prone animation to keep things sane with proper collision support when prone. I digress the other threads beat this into the ground.

Originally Posted by Blackwolf View Post
It's just you have a habit of trying to compromise or trying to force your own idea.
I've read every gameplay related post on this forum and lean and cover mechanics have come up before. It might look like I'm forcing "my" idea. I'm actually taking everyone's comments about what they don't want in the game. For instance, many people have talked about cover systems in the past and locking animations. This came up in the knife thread even and many people raised their voice to say they wanted Planetside 2 to feel fluid with no locked in animations.

Actually I get tired of linking threads since no one reads them. Here's a leaning thread we already had. People also brought it up in this cover thread by accident. There was also a TTK thread that had a random Rainbow Six discussion in it about cover systems.

Also it's because when I suggest "my" idea it's because I feel like it is a very clean solution that allows lean in every foreseeable use case for it. People can use it to look or to shoot without making it feel cheap if it can only be activated when not moving and leaves the player somewhat exposed by removing mobility. (Because not moving as we saw could get you killed very quick).

Originally Posted by Blackwolf View Post
Why not? The way I voted was I put down for the ability to aim and shoot, as well as the ability to just peek. I wanted a system that would let me do either or and not lock me into a position for an hour and a half. I also put that I'd like a cover mechanic because what I had in mind put all 3 of these things into a neat package in my head. And I'm pretty sure others did the same thing.
It seems like a cover mechanic isn't necessary. Also I'd rather be able to lean without being next to a wall. If I'm standing behind someone who is leaning out a door I might want to crouch a little ways back to only reveal the top part of my character. Forcing my character to be next to a wall to activate such a stationary option doesn't seem necessary. Especially if we assume I'm not moving then I don't need my hands on a and d and can just use q and e to perform the lean. This is under my assumption that lean can only be activated when not moving and uses a very slight delay in the animation.
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