I clocked it from the E3 video. I am happy to see there IS in fact any respawn time at all, but 10 seconds to come back doesn't seem like it makes death much of a consideration at all. Taking out someone doesn't seem to satisfying or even important, since they just pop right back out in a few seconds. What does everyone think?
I hope they make it something like 20 seconds. Not disruptive to people wanting to get back into the action, but it will make those same people think for a moment before rushing in headlong ad nauseam.
An alternative to a 20 second respawn time is a ticket system, where having many respawns has a negative effect on the player and/or faction that is constantly dying.
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